Vino Studio
Building tools, shaders and interactive graphics.
Technical Artist Real-time Graphics Developer
UE / Godot / Shader / C++
Archive
8 pages of writing on real-time graphics, shaders and tools.
3D建模与游戏引擎的基础知识
图形编程语言与引擎工作流的可视化指南
UE5 + Cesium 离线卫星影像与地形加载
PS字体收集打包脚本
MyTools 我的工具
风力发电机监控数字孪生平台

模型?网格?几何体?90%的3D开发者都踩过的概念坑!

QuietRoad | 静幽道

Solitude Isle | 孤寂岛
UE5 + Pico Neo3 全流程部署指南
Projects
VinoKit
libraryA growing collection of technical art utilities, shader helpers and editor tools.
C++ / UE / Python
SuperTool
toolStandalone desktop tool for automating common asset and texture workflows.
C++ / Qt
KuPlayer
experimentLightweight experimental media player built with Godot for UI and rendering tests.
GDScript / Godot
Toolchain
- engine Unreal Engine Blueprints, UMG, Niagara
- engine Godot 4.x, GDExtension
- language C++ Tooling & engine code
- scripting GDScript Gameplay & tools
- shader HLSL / Shader Materials, compute
- dcc Blender Asset pipeline
- dcc Houdini Procedural systems
- scripting Python Pipeline automation
About
Technical Artist & Developer
Bridging art and technology through real-time graphics, shader development and interactive experiences.
- What I do
- Building tools, shaders and pipelines for real-time graphics.
- What I research
- Rendering, procedural systems and computer vision experiments.
- What I'm building
- Free plugins and tools for Unreal Engine and Godot.