TECHNICAL ART — REAL-TIME GRAPHICS

Vino Studio

Building tools, shaders and interactive graphics.

Technical Artist Real-time Graphics Developer

UE / Godot / Shader / C++

Archive

8 pages of writing on real-time graphics, shaders and tools.

Projects

VinoKit

library

A growing collection of technical art utilities, shader helpers and editor tools.

C++ / UE / Python

SuperTool

tool

Standalone desktop tool for automating common asset and texture workflows.

C++ / Qt

KuPlayer

experiment

Lightweight experimental media player built with Godot for UI and rendering tests.

GDScript / Godot

Toolchain

  • engine Unreal Engine Blueprints, UMG, Niagara
  • engine Godot 4.x, GDExtension
  • language C++ Tooling & engine code
  • scripting GDScript Gameplay & tools
  • shader HLSL / Shader Materials, compute
  • dcc Blender Asset pipeline
  • dcc Houdini Procedural systems
  • scripting Python Pipeline automation

About

Technical Artist & Developer

Bridging art and technology through real-time graphics, shader development and interactive experiences.

What I do
Building tools, shaders and pipelines for real-time graphics.
What I research
Rendering, procedural systems and computer vision experiments.
What I'm building
Free plugins and tools for Unreal Engine and Godot.